It is interesting that James just posted at Is it Skill Based Blog an article about his opinions and theories regarding skill-based MMOs. Just after I read it I saw a news clip pop up on the Yahoo! front page called Video game playing may fulfill innate human need. It is quite an interesting read, with studies showing that gaming can have a positive impact on a person in the short term. The study showed that players can boost their self esteem by gaining feelings of accomplishment by completing game challenges. The sentence that stuck out to me the most was “Players’ enjoyment of games depended on whether the games made them feel competent and independent, and, in the case of multiplayer games, connected to other players.” I purposely bolded two terms in that sentence because I believe that those firmly describe a skill-based MMO.
Sure, they can also describe level based MMOs, but the more independence the person has in the game, the better the effects on his or her overall well being will be. Veterans of MMOs may relate to this. We see this effect happening right now with World of Warcraft. The launch of The Burning Crusade expansion has put a queue back on my server. I haven’t seen a queue in over a year. Players who were previously burned out or just bored with WoW have come back. I’m one of those players. How many of you can vouch that by the time you completed your set of BWL armor you were just tired of the game, and didn’t feel as happy and fulfilled as you did when you first started playing?
The last skill-based MMO I played was Star Wars Galaxies. I can say I played for a year before getting a burned out feeling from Galaxies. However, the freedom I was allowed in a skill-based MMO to do as I pleased made that feeling go away pretty quickly. I switched professions, explored planets I didn’t visit too often, went on treasure hunts, made new friends, and even turned to politics. Each time I began to feel burned out, I was able to do something completely different and help bring my emotions back up. Up until the NGE that is, but that’s a different story.
Anyway, this study was published in the December 2006 issue of Motivation and Emotion, a worldwide psychological publication. The title of the study was “The Motivational Pull of Video Games: A Self-Determination Theory Approach” and I believe you can download the full text or pdf of that article here. I may be wrong, as I got it through my university’s academic resources. I’m planning on reading it tomorrow on the train as I head to class. I’ll post a follow up if I read anything else of interest in that study.