Pop-Genre MMOs
First off, I’m sorry for not having posted in so long. It’s that time of the trimester where midterms and projects are coming about, so I’ve been keeping myself busy with those and work. I had originally intended a different post than this, but that the content of that original post required some extreme non-linear thinking, so I’m still working on it. Maybe sometime in the future I’ll post it. And now to my post. This may sound like a rant, but it isn’t. Well, it sort of is, but….you’ll get the point after reading it.
Everyone knows the phrase “the horse is dead.” It’s said when a joke has been recycled so many times that it no longer is remotely funny. A current example would be any joke involving some innovative spin on the phrase “brokeback mountain.” This can be applied to pop-genre MMOs. The horse isn’t dead yet, but it is getting there at an exponential rate. Go back four years and the only pop-genre MMO you could play was Star Wars Galaxies. I hope that last sentence was able to define “pop-genre MMO” for you. If not, then let me give you the definition; after all, I am coining that term. A pop-genre MMO is an MMO based off of some sort of culturally successful and popular icon, theme, or franchise that has a significant following in modern day society. Examples of such icons, themes, or franchises include Star Wars, Star Trek, Lord of the Rings, and The Matrix.
It used to be that for every five MMOs that would come out, one (if you were lucky) would be pop-genre. Today, it has become a 50/50 deal. More and more pop-genre MMOs are getting the green light for development. Star Trek Online, Stargate Worlds, Lord of the Rings Online, the DC Comics MMO from SOE. Even rumors of a Firefly MMO are floating around. I’m not liking this one bit.
In online gaming world dominated by fantasy-based MMOs, originality is a rare token when it comes to success. For new MMOs, a sure way to penetrate the market is to have elves and orcs in the game. If you chose to make any other kind of MMO, then you need to spend extra time and resources to ensure that your game will pack a big enough punch to stand out like a diamond in the rough to players. Take a look at the ten most popular MMOs by player ratings and subscription estimates. The top ten ranked MMOs by players, (Guild Wars being represented solo, instead of having the expansions count as separate entities) are all fantasy except for two according to MMORPG.com. In terms of market share estimates by MMO, eight of the top ten are fantasy based according to MMOGChart.com. And to wrap it up, MMOGChart.com estimates that the total market share by genre is almost entirely dominated by fantasy.
So what’s the solution to taking on the fantasy genre behemoth? Pop-genre MMOs, of course. They’re cheaper than original non-fantasy MMOs because they already have a universe and content to work with. Furthermore, they already come with something original MMOs don’t: a fan base. Even if your pop-genre MMO is a complete clone of another successful MMO, it still will have a solid player base. The people who play pop-genre MMOs don’t play because it is an original new MMO with amazing features; they play because it carries the name of a genre they love. However, this can be a double edged sword. By catering to a certain group of people (aka, you’re icon-specific fanbois), you are driving away the people who have on interest in the theme or franchise you’re representing. There are people who love Star Wars but hate Star Trek, and therefore will not play Star Trek Online even though they played Star Wars Galaxies.
Let’s take myself as an example. Up until 2004 I had never played an MMO before. I had been gaming online since 1997 and had been doing text-based RP since 1999. I always wished for some awesome game that would someday combine RP a video games into one package. I knew about Everquest and Ultima Online, but ew, why would I want to play a stupid elf game? The closest my dream ever came to becoming true was in the game Star Wars Dark Forces II: Jedi Knight. There was a mutliplayer modification to that game called JKRPG – Baron’s Hed. It pretty much was a very watered down version of an MMO, but it still accomplished the overall roleplay aspect in games. By late 2003, I was getting tierd of Jedi Academy. A friend in the clan I was part of told me about Star Wars Galaxies. He really didn’t describe it as an MMO. He pretty much said that you were part of the Star Wars universe and could do almost anything in it, including be a bounty hunter. I asked if I could be a chef and start a chain of fast food joints called Dagobah Fried Yoda (DFY was a concept I created in mid-2003 while my clan was making a map. My gaming alias was Fried_Yoda since late 1997). He said that it was possible. So I went out and got SWG and that was my very first MMO experience…and it blew me away.
Notice, there were other MMOs already out there that were hailed as revolutionary and some of the best games of our time, but it was the Star Wars name in the title that got me to play Galaxies and fall in love with MMOs. My experience is similar to a huge chunk of current and former SWG players. They played SWG because it had the Star Wars name, not because it was an MMO. This, in turn, is the same reason why so many people chose not to play SWG, and instead put on their wizard hats and go play Everquest.
It can be argued that pop-genre MMOs are gateway games. Like marijuana is a gateway drug for harder substances, pop-genre MMOs open the doors to the MMO experience and lead the player to more hardcore and original MMOs. My gripe is this: why must we need sub-par pop-genre MMOs to introduce players to bigger and better games? Let’s face it, with the exception of SWG, the only thing that shines about pop-genre MMOs is the title they carry. They lack originality, content, and a fun gameplay experience. There is nothing about them that makes them stand out in the MMO community, at least enough for members of other MMOs to switch. Their subscription base relies heavily on the fan base of the franchise they’re representing, which is why innovation and originality are lacking in these games. The mentality used to create pop-genre MMOs is linear: the fans will buy and play it because of its name. That is why The Matrix Online failed. That is why Lord of the Rings Online was a major disappointment.
Why can’t there be more pop-genre MMOs that capture the attention of all gamers, and not just those of the fan base they represent? Take World of Warcraft as an example. It had the Warcraft fanbase to go on, but it was able to be original and innovative enough to attract players who had never played a video game before. It is these kind of pop-genre MMOs that need to start emerging. Unless developers start taking the pop-genre MMO project seriously, expect many MMOs brandishing your favorite titles to be major disappointments.

